Monday 13 January 2014

Character Traits

CHANDLER
So I have a flaw, big deal. Like Joey's constant knuckle cracking isn't annoying? Or Ross, with his over pronouncing every single world? And Monica with that snort when she laughs, I mean what the hell is that thing?

This fight between the Friends in season 1 is a great demonstration of individual character traits. The points Chandler makes at the beginning are the exact sorta thing you might write in your character's bios when you're first developing them. Here the writers get a lot of laughs out of the habits as each trait annoys or grosses-out another Friend. Chandler's habit of smoking, something he started after his parent's divorce when he was younger (also revealing some of his back story), is the catalyst for the argument which then reveals the other characters' annoying habits.

JOEY
Well, is it [his knuckle crackling] a little annoying, or is it like when Phoebe chews her hair?

Cut to Phoebe spitting out her hair. 


Ross's character trait of over-enunciation also helps distinguish his character voice - Ross is well spoken, educated and articulate. This scene is from the very beginning of the series, the third episode of season 1, 'The One With the Thumb', and shows a crafty technique employed to help the audience get to know the characters. By making the traits annoying they provide excellent material for conflict, so while the characters bicker among each other the audience are learning about each of them and the writers are getting a plethora of great jokes.

ROSS 
Don't listen to him [Joey], Phoebe, I think it's endearing.

JOEY
(mimicking Ross's over-pronunciation) 
Oh, you do, do you.

Cut to Monica snort laughing.

Traits are an excellent way to make your characters feel authentic and three dimensional, and even more so when the trait is the manifestation of a flaw or insecurity. Check this scene from Guillermo Del Toro's debut feature 'Cronos' - skip to 1.50 if you're particularly impatient.


Ron Perlman's character wants a new nose, it's a quirky trait that's unexpected for the thuggish archetype he's playing, and therefore makes his character instantly more interesting, relatable and amusing. You don't have to like every character, but you do need to empathise with them on some level. Here, we can all relate to a physical insecurity or wanting to change something about our appearance. Don't overload your characters with traits, just pick one or two things they can do - a physical tick, such as Phoebe's hair chewing, or a pattern of speech, their snorting laugh, or the way they drink their coffee - and know where this trait comes from, to make your characters leap from the page and onto the screen. 

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